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Become a Unity Shaders Guru

You're reading from   Become a Unity Shaders Guru Create advanced game visuals using code and graphs in Unity 2022

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Product type Paperback
Published in Jul 2023
Publisher Packt
ISBN-13 9781837636747
Length 492 pages
Edition 1st Edition
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Mina Pêcheux Mina Pêcheux
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Mina Pêcheux
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Table of Contents (23) Chapters Close

Preface 1. Part 1: Creating Shaders in Unity
2. Chapter 1: Re-Coding a Basic Blinn-Phong Shader with Unity/CG FREE CHAPTER 3. Part 2: Stepping Up to URP and the Shader Graph
4. Chapter 2: The Three Unity Render Pipelines 5. Chapter 3: Writing Your First URP Shader 6. Chapter 4: Transforming Your Shader into a Lit PBS Shader 7. Chapter 5: Discovering the Shader Graph with a Toon Shader 8. Part 3: Advanced Game Shaders
9. Chapter 6: Simulating Geometry Efficiently 10. Chapter 7: Exploring the Unity Compute Shaders and Procedural Drawing 11. Chapter 8: The Power of Ray Marching 12. Part 4: Optimizing Your Unity Shaders
13. Chapter 9: Shader Compilation, Branching, and Variants 14. Chapter 10: Optimizing Your Code, or Making Your Own Pipeline? 15. Part 5: The Toolbox
16. Chapter 11: A Little Suite of 2D Shaders 17. Chapter 12: Vertex Displacement Shaders 18. Chapter 13: Wireframes and Geometry Shaders 19. Chapter 14: Screen Effect Shaders 20. Index 21. Other Books You May Enjoy Appendix: Some Quick Refreshers on Shaders in Unity

The Three Unity Render Pipelines

Now that we have seen a basic example of how to create a shader using Unity’s built-in render pipeline in Chapter 1, we are ready to dive into the newest shading tools and discover the modern render pipelines!

Indeed, while the built-in render pipeline is a good way to start and get familiar with making your own shaders, it is slowly becoming a legacy tool. Nowadays, Unity game makers are encouraged to explore the new Scriptable Render Pipelines (SRPs), which are embodied by the Universal Render Pipeline (URP) and High-Definition Render Pipeline (HDRP). With their optimized graphics, easy-to-use no-code shading tools, great postprocessing effects, and cross-platform support possibilities, those new render pipelines are now in the spotlight, and the built-in render pipeline pales in comparison. To become a modern Unity technical artist, you should definitely know and utilize these new resources to further widen your knowledge, participate in...

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