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Android Programming with Kotlin for Beginners

You're reading from   Android Programming with Kotlin for Beginners Build Android apps starting from zero programming experience with the new Kotlin programming language

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789615401
Length 698 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (31) Chapters Close

Preface 1. Getting Started with Android and Kotlin FREE CHAPTER 2. Kotlin, XML, and the UI Designer 3. Exploring Android Studio and the Project Structure 4. Getting Started with Layouts and Material Design 5. Beautiful Layouts with CardView and ScrollView 6. The Android Lifecycle 7. Kotlin Variables, Operators, and Expressions 8. Kotlin Decisions and Loops 9. Kotlin Functions 10. Object-Oriented Programming 11. Inheritance in Kotlin 12. Connecting Our Kotlin to the UI and Nullability 13. Bringing Android Widgets to Life 14. Android Dialog Windows 15. Handling Data and Generating Random Numbers 16. Adapters and Recyclers 17. Data Persistence and Sharing 18. Localization 19. Animations and Interpolations 20. Drawing Graphics 21. Threads and Starting the Live Drawing App 22. Particle Systems and Handling Screen Touches 23. Android Sound Effects and the Spinner Widget 24. Design Patterns, Multiple Layouts, and Fragments 25. Advanced UI with Paging and Swiping 26. Advanced UI with Navigation Drawer and Fragment 27. Android Databases 28. A Quick Chat Before You Go A. Other Book You May Enjoy Index

Manipulating bitmaps

Quite often, however, we need to draw bitmaps in a rotated or otherwise altered state. It is quite easy to use Photoshop, or whatever your favorite image editing software happens to be and create more bitmaps from the original bitmap to face other directions. Then, when we come to draw our bitmap, we can simply decide which way and draw the appropriate pre-loaded bitmap.

However, I think it will be much more interesting and instructive if we work with just the one single source image and learn about the class that Android provides to manipulate images with our Kotlin code. You will then be able to add rotating and inverting graphics to your app developer's toolkit.

What is a bitmap?

A bitmap is called a bitmap because that is exactly what it is: a map of bits. While there are many bitmap formats that use different ranges and values to represent colors and transparency, they all amount to the same thing. They are a grid or map of values and each value represents the...

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