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Android Programming for Beginners

You're reading from   Android Programming for Beginners Learn all the Java and Android skills you need to start making powerful mobile applications

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785883262
Length 698 pages
Edition 1st Edition
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Authors (2):
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Paresh Mayani Paresh Mayani
Author Profile Icon Paresh Mayani
Paresh Mayani
John Horton John Horton
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John Horton
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Table of Contents (32) Chapters Close

Preface 1. The First App FREE CHAPTER 2. Java – First Contact 3. Exploring Android Studio 4. Designing Layouts 5. Real-World Layouts 6. The Life and Times of an Android App 7. Coding in Java Part 1 – Variables, Decisions, and Loops 8. Coding in Java Part 2 – Methods 9. Object-Oriented Programming 10. Everything's a Class 11. Widget Mania 12. Having a Dialogue with the User 13. Handling and Displaying Arrays of Data 14. Handling and Displaying Notes in Note To Self 15. Android Intent and Persistence 16. UI Animations 17. Sound FX and Supporting Different Versions of Android 18. Design Patterns, Fragments, and the Real World 19. Using Multiple Fragments 20. Paging and Swiping 21. Navigation Drawer and Where It's Snap 22. Capturing Images 23. Using SQLite Databases in Our Apps 24. Adding a Database to Where It's Snap 25. Integrating Google Maps and GPS Locations 26. Upgrading SQLite – Adding Locations and Maps 27. Going Local – Hola! 28. Threads, Touches, Drawing, and a Simple Game 29. Publishing Apps 30. Before You Go Index

Scope and variables revisited


You might remember that in the Real World Methods project, the slightly disturbing anomaly was that variables in one method were not apparently the same as those from another, even if they did have the same name. If you declare a variable in a method, whether that is one of the lifecycle methods or one of our own methods, it can only be used within that method.

It is no use doing this in onCreate:

int a = 0;

And then, trying to do this in onPause or some other method:

a++;

We will get an error because a is only visible within the method it was declared in. At first, this might seem like a problem, but perhaps surprisingly, it is actually a very useful feature of Java.

The term used to describe this is "scope". A variable is said to be in a scope when it is usable and out of the scope when it is not. The topic of scope is best discussed along with classes, and we will in the next chapter, but as a sneak look at what lies ahead you might like to know that a class can...

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