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Android Design Patterns and Best Practice

You're reading from   Android Design Patterns and Best Practice Create reliable, robust, and efficient Android apps with industry-standard design patterns

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Product type Paperback
Published in Dec 2016
Publisher Packt
ISBN-13 9781786467218
Length 370 pages
Edition 1st Edition
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Author (1):
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Kyle Mew Kyle Mew
Author Profile Icon Kyle Mew
Kyle Mew
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Table of Contents (14) Chapters Close

Preface 1. Design Patterns FREE CHAPTER 2. Creational Patterns 3. Material Patterns 4. Layout Patterns 5. Structural Patterns 6. Activating Patterns 7. Combining Patterns 8. Composing Patterns 9. Observing Patterns 10. Behavioral Patterns 11. Wearable Patterns 12. Social Patterns 13. Distribution Patterns

Extending platform scope

The support libraries we have been working with throughout the book do a marvelous job of making our apps available on older devices, but they do not work for all situations, and many new innovations simply cannot be realized on some older machines. Taking a look at the following device dashboard, it is obvious that we would like to extend our apps back to API level 16:

Extending platform scope

We have seen how the AppCompat library enables our apps to run on platforms even older than this, but we have to avoid using some features. For example, the view.setElevation() method (along with other material features) will not work below API level 21 and will cause the machine to crash if it is called.

It would be tempting to think that we could simply sacrifice such features for the benefit of reaching a wider audience, but fortunately, this is not necessary as it is possible to detect dynamically which platform our app is running on with the following conditional clause:

if (Build.VERSION.SDK_INT...
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