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Android Application Development Cookbook

You're reading from   Android Application Development Cookbook Over 100 recipes to help you solve the most common problems faced by Android Developers today

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781785886195
Length 428 pages
Edition 2nd Edition
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Authors (2):
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Rick Boyer Rick Boyer
Author Profile Icon Rick Boyer
Rick Boyer
Kyle Mew Kyle Mew
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Kyle Mew
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Toc

Table of Contents (17) Chapters Close

Preface 1. Activities FREE CHAPTER 2. Layouts 3. Views, Widgets, and Styles 4. Menus 5. Exploring Fragments, AppWidgets, and the System UI 6. Working with Data 7. Alerts and Notifications 8. Using the Touchscreen and Sensors 9. Graphics and Animation 10. A First Look at OpenGL ES 11. Multimedia 12. Telephony, Networks, and the Web 13. Getting Location and Using Geofencing 14. Getting your app ready for the Play Store 15. The Backend as a Service Options Index

Declaring an activity

Activities and other application components, such as services, are declared in the AndroidManifest XML file. Declaring an activity is how we tell the system about our activity and how it can be requested. For example, an application will usually indicate that at least one activity should be visible as a desktop icon and serve as the main entry point to the application.

Getting ready

Android Studio is the new tool used to develop Android applications, replacing the now-deprecated Eclipse ADT solution. Android Studio will be used for all the recipes shown in this book, so if you have not already installed it, visit the Android Studio website (the link has been provided earlier) to install the IDE and the SDK bundle.

How to do it...

For this first example, we'll guide you through creating a new project. Android Studio provides a Quick Start wizard, which makes the process extremely easy. Follow these steps to get started:

  1. Launch Android Studio, which brings up the Welcome to Android Studio dialog.
  2. Click on the Start a new Android Studio project option.
  3. Enter an application name; for this example, we have used DeclareAnActivity. Click on Next.
  4. On the Add an Activity to Mobile dialog, click on the Blank Activity button, and then click on Next.
  5. On the Target Android Devices dialog, chose Android 6.0 (API 23) as the minimum SDK (for this example, it really doesn't matter which API level you chose, as activities have existed since API level 1, but choosing the latest release is considered to be the best practice). Click on Next.
  6. Since we chose the Blank Activity option earlier, the Customize the Activity dialog is shown. You can leave the defaults as provided, but note the default activity name is MainActivity. Click on Finish.

After finishing the wizard, Android Studio will create the project files. For this recipe, the two files that we will examine are MainActivity.java (which corresponds to the activity name mentioned in Step 6) and AndroidManifest.xml.

If you take a look at the MainActivity.java file, you will realize that it's pretty basic. This is because we chose the Blank Activity option (in Step 4). Now look at the AndroidManifest.xml file. This is where we actually declare the activity. Within the <application> element is the <activity> element:

<activity
    android:name=".MainActivity"
    android:label="@string/app_name">
    <intent-filter>
        <action android:name="android.intent.action.MAIN"/>

        <category android:name="android.intent.category.LAUNCHER"/>
    </intent-filter>
</activity>

Note

When viewing this xml within Android Studio, you may notice that the label element shows the actual text as defined in the strings.xml resource file. This is just a small example of enhancements in the new IDE.

How it works...

Declaring an activity is a simple matter of declaring the <activity> element and specifying the name of the activity class with the android:name attribute. By adding the <activity> element to the Android Manifest, we are specifying our intention to include this component within our application. Any activities (or any other component for that matter) that are not declared in the manifest will not be included in the application. Attempting to access or utilize an undeclared component will result in an exception being thrown at runtime.

In the preceding code, there is another attribute—android:label. This attribute indicates the title shown on the screen as well as the icon label if this is the Launcher activity.

Note

For a complete list of available application attributes, take a look at this resource:

http://developer.android.com/guide/topics/manifest/activity-element.html

You have been reading a chapter from
Android Application Development Cookbook - Second Edition
Published in: Mar 2016
Publisher:
ISBN-13: 9781785886195
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