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An Atypical ASP.NET Core 6 Design Patterns Guide

You're reading from   An Atypical ASP.NET Core 6 Design Patterns Guide A SOLID adventure into architectural principles and design patterns using .NET 6 and C# 10

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Product type Paperback
Published in Mar 2022
Publisher Packt
ISBN-13 9781803249841
Length 678 pages
Edition 2nd Edition
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Author (1):
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Carl-Hugo Marcotte Carl-Hugo Marcotte
Author Profile Icon Carl-Hugo Marcotte
Carl-Hugo Marcotte
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Toc

Table of Contents (31) Chapters Close

Preface
1. Section 1: Principles and Methodologies
2. Introduction FREE CHAPTER 3. Automated Testing 4. Architectural Principles 5. Section 2: Designing for ASP.NET Core
6. The MVC Pattern Using Razor 7. The MVC Pattern for Web APIs 8. Understanding the Strategy, Abstract Factory, and Singleton Design Patterns 9. Deep Dive into Dependency Injection 10. Options and Logging Patterns 11. Section 3: Designing at Component Scale
12. Structural Patterns 13. Behavioral Patterns 14. Understanding the Operation Result Design Pattern 15. Section 4: Designing at Application Scale
16. Understanding Layering 17. Getting Started with Object Mappers 18. Mediator and CQRS Design Patterns 19. Getting Started with Vertical Slice Architecture 20. Introduction to Microservices Architecture 21. Section 5: Designing the Client Side
22. ASP.NET Core User Interfaces 23. A Brief Look into Blazor 24. Assessment Answers 25. Acronyms Lexicon
26. Other Books You May Enjoy
27. Index
Appendices
1. Appendix A 2. Appendix B

Questions

Let’s take a look at a few practice questions:

  1. How many principles are represented by the SOLID acronym?
  2. Is it true that when following the SOLID principles, the idea is to create bigger components that can each manage more elements of a program by creating God-sized classes?
  3. By following the DRY principle, you want to remove all code duplication from everywhere, irrespective of the source, and encapsulate that code into a reusable component. Is this affirmation correct?
  4. Is it true that the ISP tells us that creating multiple smaller interfaces is better than creating one large one?
  5. What principle tells us that creating multiple smaller classes that handle a single responsibility is better than one class handling multiple responsibilities?
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