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3D Game Design with Unreal Engine 4 and Blender

You're reading from   3D Game Design with Unreal Engine 4 and Blender Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785881466
Length 252 pages
Edition 1st Edition
Tools
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Author (1):
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Jessica Plowman Jessica Plowman
Author Profile Icon Jessica Plowman
Jessica Plowman
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Table of Contents (11) Chapters Close

Preface 1. Unreal, My Friend, I'd Like You to Meet Blender FREE CHAPTER 2. Starting Our First Project 3. It's Time to Customize! 4. Getting the Assets to the Level 5. Taking This Level Up a Notch 6. Monster Assets – The Level Totally Needs One of These 7. Let's Dress to Impress! 8. Lights, Camera, Animation! 9. Bang Bang – Let's Make It Explode Index

Adding interactive elements using Triggers and Blueprints

Right now, our game level is looking pretty good. We have given it some props that make the player feel they are wandering around the insides of a small cargo ship. Using lights, we have communicated to the player a sense of danger and mystery. The final step in finishing this level will be to add some basic interactive elements. For that we are going to need a Blueprint.

A Blueprint is a visual scripting engine built into the Unreal game engine that allows artists and other non-programmers to program game mechanics and level events without ever looking at a line of code. I have also found during my years of teaching that it is a great way to introduce yourself to programming techniques, as a Blueprint uses many of the same terms. For our purposes, we will use Blueprints to animate our two doors and our elevator so that our player has some interactive elements to play with:

Adding interactive elements using Triggers and Blueprints

All Blueprints have an Event to kick them off, followed by...

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