Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
101 UX Principles – 2nd edition

You're reading from   101 UX Principles – 2nd edition Actionable Solutions for Product Design Success

Arrow left icon
Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781803234885
Length 454 pages
Edition 2nd Edition
Concepts
Arrow right icon
Author (1):
Arrow left icon
Will Grant Will Grant
Author Profile Icon Will Grant
Will Grant
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

Preface
1. UX Field 2. Typography FREE CHAPTER 3. Controls 4. Content 5. Navigation 6. Iconography 7. Input 8. Forms 9. User Data 10. Progress 11. Accessible Design 12. Journeys and State 13. Terminology 14. Expectations 15. UX Philosophy 16. Other Books You May Enjoy
17. Index

Nobody Cares About Your Brand

I don’t mean brand in the sense of visual identity—a good logo, wordmark, or tagline is a great idea. I mean brand in the modern sense—a woolly definition that’s come to be commonplace over the past 10 years or so.

The word brand has come to allude to the company or to stand for the entire personality of a corporation or product . It is seen as the “feeling” of interacting with products and services, and inevitably the core interactions of those products.

The problem with this approach, developed for over a decade by multinational branding corporations and advertising agencies, is that we already have a discipline for this: UX. By crafting a product to adhere to a brand (in the modern sense of the word), we defer control of the UX to the marketing and branding teams, not the UX professionals.

I’m not talking either about the megabrands with a billion customers; Apple, Google, Coca-Cola, Microsoft, Nike, and so on are so big and their brands so powerful that it does and should make a difference when it comes to how their products are designed.

What about your brand, with a few thousand or tens of thousands of customers, or your small company, product, or newly launched start-up? Nobody cares. Harsh, but true. None of your users care about your brand. They care about what your product or service lets them do. They care about how your product improves their lives and enhances their productivity, and so on.

The experience of your product is your brand and it shouldn’t be designed by a marketing team, but by UX people. This is also your competitive advantage against the big, lumbering dinosaurs that have to adhere rigidly to brand guides.

Don’t let the brand guide ruin your product with:

  • Unreadable brand typefaces: Just use the native system font stack.
  • Branded splash screens: Just show me the damn app.
  • Build-your-own nightmarish UI controls: Oh, the things I’ve seen…
  • Awful, unreadable contrast ratios : Don’t stick to the brand palette if it doesn’t work in your product.
  • Unnecessarily quirky copy: The wacky humor on the side of a smoothie bottle—just get to the point!

A brand can help to enforce consistency, but, if you’re a decent designer, you shouldn’t need a brand guide to tell you how to build a consistent UI. Brands are bullshit, so focus on the UX and the experience becomes the brand.

Learning points

  • Nobody cares about your brand, only about what your product lets them do
  • A good UX is better than a good brand
  • Fight for the user, not the brand guide
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime