Chapter 6. Tank Battles – The Big Guns
Now that we have a landscape for our tanks to fight on, it is time to bring them into the mix. Our tanks will be 3D models created externally to XNA in one of several different 3D modeling packages.
In this chapter, we will cover all that is necessary to get our tanks into the game and placed in the game world, including:
Adding models to our game's content project and loading them into the game
Drawing the tank model to the screen
Animating the various components of the tank model
Matching the elevation of the tank to its position on the generated terrain
Adding a second tank and positioning both tanks appropriately on the map