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Xamarin Blueprints
Xamarin Blueprints

Xamarin Blueprints: Leverage the power of Xamarin to create stunning cross-platform and native apps

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Profile Icon Michael Williams
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Full star icon Full star icon Full star icon Full star icon Full star icon 5 (1 Ratings)
Paperback Sep 2016 516 pages 1st Edition
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Arrow left icon
Profile Icon Michael Williams
Arrow right icon
€18.99 per month
Full star icon Full star icon Full star icon Full star icon Full star icon 5 (1 Ratings)
Paperback Sep 2016 516 pages 1st Edition
eBook
€24.99 €36.99
Paperback
€45.99
Subscription
Free Trial
Renews at €18.99p/m
eBook
€24.99 €36.99
Paperback
€45.99
Subscription
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Renews at €18.99p/m

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Xamarin Blueprints

Chapter 2. Building a SpeechTalk Application

In this chapter, we introduce development with Xamarin.Forms. We will build a cross-platform application for iOS, Android, and Windows Phone that integrates native platform speech services to speak text typed from a text field.

Expected knowledge:

  • Microsoft Visual Studio.

In this chapter, you will learn the following:

  • Cross-platform development with Xamarin.Forms
  • Setting up platform projects
  • Setting up a SpeechTalk.iOS project
  • Setting up a SpeechTalk.Droid project
  • Xamarin.Forms, Windows Phone, and Visual Studio
  • Inversion of Control (IoC) with Xamarin.Forms
  • AutoFac
  • iOS text-to-speech implementation
  • Bindings
  • Android text-to-speech implementation
  • Setting up IoC with Android
  • WinPhone text-to-speech implementation
  • IoC with Windows Phone
  • Platform-independent styling

Cross-platform development with Xamarin.Forms

The key ingredient in cross-platform development with Xamarin is code sharing. Sharing native code is great, but we still have the issue of writing separate user interface code for each platform. The Windows Presentation Framework (WPF) is a presentation system which uses an XML-based language known as Extensible Application Markup Language (XAML). Xamarin.Forms uses WPF and the Model-View-View-Model (MVVM) paradigm to build native user interfaces from a single C# shared code base, whilst maintaining access to all native APIs on each platform.

Cross-platform development with Xamarin.Forms

The preceding diagram represents a native architecture. We keep all the sharable code Inside the Shared C# App Logic block (normally a shared project) for each platform project to access, i.e. the GalleryItem class would be kept here since it is shared between both projects.

So how would this look in Xamarin.Forms?

Using Xamarin.Forms, since we have the ability to share the user interface screens, we can...

Setting up platform projects

In Xamarin Studio, let's start by setting up the platform projects. Go to File | New Solution and select a Xamarin.Forms app from the cross-platform menu on the left:

Setting up platform projects

Once the project is created, you will see both an iOS and Android project created along with a PCL.

Note

Unfortunately, we can't develop our Windows Phone applications through Xamarin Studio; we will be touching on this after the iOS and Android projects.

Let's create our first ContentPage in XAML, right-click on the PCL, create a new XAML ContentPage, and call it MainPage:

Setting up platform projects

Xamarin.Forms provides the option to build user interfaces entirely in C#, but it is recommended you stick with XAML because it is a very powerful markup language. The code required for a XAML sheet is much smaller than a user interface in C#.

We also want to create a new folder called Pages and add MainPage to this folder.

Our first element on the page is a Grid. A Grid separates a layout by rows and columns based...

Setting up the SpeechTalk.iOS project

Let's also have a look at the project setup on the native side for iOS and Android. Open the AppDelegate.cs file; it should look like this:

    [Register ("AppDelegate")] 
    public partial class AppDelegate : global::Xamarin.Forms.Platform.iOS.FormsApplicationDelegate 
    { 
        public override bool FinishedLaunching (UIApplication app, NSDictionary options) 
        { 
            global::Xamarin.Forms.Forms.Init (); 
 
            LoadApplication (new App ()); 
 
            return base.FinishedLaunching (app, options); 
        } 
    } 

Have a look at the super class:

global::Xamarin.Forms.Platform.iOS.FormsApplicationDelegate 

Since Xamarin.Forms 1.3.1 and the updated unified API, all our app delegate should be inheriting is Xamarin.Forms.Platform.iOS.FormsApplicationDelegate. We also have the standard FinishedLaunching function; in here we must call Forms.Init which will initialize Xamarin.Forms, and then call LoadApplication...

Setting up the SpeechTalk.Droid project

Let's do the same for Android and set up Xamarin.Forms accordingly. Inside our Android project, open the MainActivity.cs class and look at the OnCreate function:

[Activity (Label = "SpeechTalk.Droid", Icon = "@drawable/icon", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation)] 
    public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsApplicationActivity 
    { 
        protected override void OnCreate (Bundle bundle) 
        { 
            base.OnCreate (bundle); 
 
            global::Xamarin.Forms.Forms.Init (this, bundle); 
 
            LoadApplication (new App ()); 
        } 
    } 

The MainActivity class must inherit Xamarin.Forms.Platform.Android.FormsApplicationActivity; we must call the super class OnCreate method before we initialize Xamarin.Forms and load in our new instantiated app class. That's all, we can now run the Android application...

Cross-platform development with Xamarin.Forms


The key ingredient in cross-platform development with Xamarin is code sharing. Sharing native code is great, but we still have the issue of writing separate user interface code for each platform. The Windows Presentation Framework (WPF) is a presentation system which uses an XML-based language known as Extensible Application Markup Language (XAML). Xamarin.Forms uses WPF and the Model-View-View-Model (MVVM) paradigm to build native user interfaces from a single C# shared code base, whilst maintaining access to all native APIs on each platform.

The preceding diagram represents a native architecture. We keep all the sharable code Inside the Shared C# App Logic block (normally a shared project) for each platform project to access, i.e. the GalleryItem class would be kept here since it is shared between both projects.

So how would this look in Xamarin.Forms?

Using Xamarin.Forms, since we have the ability to share the user interface screens, we can share...

Setting up platform projects


In Xamarin Studio, let's start by setting up the platform projects. Go to File | New Solution and select a Xamarin.Forms app from the cross-platform menu on the left:

Once the project is created, you will see both an iOS and Android project created along with a PCL.

Note

Unfortunately, we can't develop our Windows Phone applications through Xamarin Studio; we will be touching on this after the iOS and Android projects.

Let's create our first ContentPage in XAML, right-click on the PCL, create a new XAML ContentPage, and call it MainPage:

Xamarin.Forms provides the option to build user interfaces entirely in C#, but it is recommended you stick with XAML because it is a very powerful markup language. The code required for a XAML sheet is much smaller than a user interface in C#.

We also want to create a new folder called Pages and add MainPage to this folder.

Our first element on the page is a Grid. A Grid separates a layout by rows and columns based upon the entire size...

Setting up the SpeechTalk.iOS project


Let's also have a look at the project setup on the native side for iOS and Android. Open the AppDelegate.cs file; it should look like this:

    [Register ("AppDelegate")] 
    public partial class AppDelegate : global::Xamarin.Forms.Platform.iOS.FormsApplicationDelegate 
    { 
        public override bool FinishedLaunching (UIApplication app, NSDictionary options) 
        { 
            global::Xamarin.Forms.Forms.Init (); 
 
            LoadApplication (new App ()); 
 
            return base.FinishedLaunching (app, options); 
        } 
    } 

Have a look at the super class:

global::Xamarin.Forms.Platform.iOS.FormsApplicationDelegate 

Since Xamarin.Forms 1.3.1 and the updated unified API, all our app delegate should be inheriting is Xamarin.Forms.Platform.iOS.FormsApplicationDelegate. We also have the standard FinishedLaunching function; in here we must call Forms.Init which will initialize...

Setting up the SpeechTalk.Droid project


Let's do the same for Android and set up Xamarin.Forms accordingly. Inside our Android project, open the MainActivity.cs class and look at the OnCreate function:

[Activity (Label = "SpeechTalk.Droid", Icon = "@drawable/icon", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation)] 
    public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsApplicationActivity 
    { 
        protected override void OnCreate (Bundle bundle) 
        { 
            base.OnCreate (bundle); 
 
            global::Xamarin.Forms.Forms.Init (this, bundle); 
 
            LoadApplication (new App ()); 
        } 
    } 

The MainActivity class must inherit Xamarin.Forms.Platform.Android.FormsApplicationActivity; we must call the super class OnCreate method before we initialize Xamarin.Forms and load in our new instantiated app class. That's all, we can now...

Xamarin.Forms, Windows Phone, and Visual Studio


Now let's look at sharing our MainPage interface with Windows Phone.

Note

Not everyone will extend an app onto Windows Phone, so if you are not interested in creating a Windows Phone example you can skip this part.

We are going to be using Microsoft Visual Studio, so open it up and open the SpeechTalk solution file (SpeechTalk.sln) we created in Xamarin Studio. Portability between the two IDEs is very good; watch the solution port directly into Visual Studio and open your PCL file without any issues.

Tip

Create a GIT repository to help control the continuous change between Xamarin Studio and Visual Studio, we recommend creating a GIT repository for every chapter.

The iOS and Android projects may not be compatible as we created these in Xamarin Studio.

Tip

You can build iOS and Android applications directly in Visual Studio, but running iOS applications will require a mac build host.

Now it's time to create a new Windows Phone project:

Unfortunately,...

Inversion of Control (IoC) with Xamarin.Forms


The Inversion of Control (IoC) principle is very a useful technique when writing cross-platform applications.

So why should we use it?

Sharing 100% of the code would be great, but it is not entirely possible; we still require some implementation from platform-specific features (for example different platform services, hardware, cameras). A way to tackle this problem is via an IoC container. Using the IoC principle, we use an abstraction for the functionality in our shared code and pass an implementation of the abstraction into our shared code. Our IoC containers handle the instantiation of an object's dependency tree. We can register objects to their inherited interfaces and allow containers to pass registered objects as their abstracted interfaces all the way down the dependency tree (all the way to PCL).

So how do we benefit from this?

What if I needed view models to call methods to a native Bluetooth service in a PCL project?

To put it simply,...

Autofac


Before we begin implementing the different native sides to this interface, let's first add in our IoC container to handle the abstraction. There are a few IoC containers that are free online; for this example we are going to use Autofac. Let's add the NuGet packages for the PCL, iOS, and Android projects:

Now that we have our IoC container, let's build the iOS implementation. For each platform, we want to create objects called Modules for registering abstracted interfaces. Let's add a new folder called IoC to the PCL project and add a new file called IoC.cs:

public static class IoC 
    { 
        public static IContainer Container { get; private set; } 
 
        private static ContainerBuilder builder; 
 
        public static void CreateContainer()  
        { 
            builder = new ContainerBuilder(); 
        } 
 
        public static void StartContainer() 
        { 
            Container = builder.Build()...

iOS text-to-speech implementation


Each module will retrieve the current container used throughout the entire lifetime of your application. Inside the register function is where we register the class implementation of the text to speech interface. This will be done at the very start of the application before we load anything else.

Let's start first with adding the iOS module. Add a new folder in the iOS project called Modules, create a new file called iOSModule.cs, and paste in the following:

     
    public class IOSModule : IModule 
    { 
        public void Register(ContainerBuilder builer) 
        { 
            builer.RegisterType<TextToSpeech> ().As<ITextToSpeech> ().SingleInstance (); 
        } 
    } 

The next step is to add the iOS text to speech service. Add a new folder called Services and add a new file called TextToSpeech.cs. In this file, we are going to access the iOS AVSpeechSynthesizer:

public class TextToSpeech : ITextToSpeech...

Bindings


Back in the PCL project, we are going to run through the concept of binding view models to views, displaying view model data, and propagating data changes through the INotifyPropertyChanged interface.

Let's begin with our MainPage.cs and complete the rest of the user interface for this page:

<?xml version="1.0" encoding="UTF-8"?> 
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"  
    xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"  
    x:Class="SpeechTalk.Pages.MainPage" 
    BackgroundColor="White"> 
 
    <ContentPage.Content> 
 
    <Grid x:Name="Grid" RowSpacing="10" Padding="10, 10, 10, 10" VerticalOptions="Center"> 
        <Grid.RowDefinitions> 
            <RowDefinition Height="Auto"/> 
            <RowDefinition Height="Auto"/> 
            <RowDefinition Height="Auto"/> 
        </Grid.RowDefinitions> 
 
        <Grid.ColumnDefinitions...

Android text-to-speech implementation


Now let's implement the IoC container and text to speech for Android. Start by creating a folder for the both the Android Modules and Services, add in two files to it, TextToSpeechDroid.cs and DroidModule.cs.

Let's start with the text to speech service; for TextToSpeechDroid.cs. And add the following:

public class TextToSpeechDroid :  Java.Lang.Object, ITextToSpeech, Android.Speech.Tts.TextToSpeech.IOnInitListener  
    { 
        private Android.Speech.Tts.TextToSpeech _speaker; 
 
        private string _toSpeak; 
 
        public void Speak (string msg) 
        { 
            var ctx = Forms.Context; 
            _toSpeak = msg; 
 
            if (_speaker == null)  
            { 
                _speaker = new Android.Speech.Tts.TextToSpeech (ctx, this); 
            }  
            else  
            { 
                var p = new Dictionary<string,string&gt...

Setting up IoC with Android


Now for the IoC implementation. It works exactly the same as iOS; let's add the Android module:

    public class DroidModule : IModule 
    { 
        public void Register(ContainerBuilder builer) 
        { 
            builer.RegisterType<TextToSpeechDroid> ().As<ITextToSpeech> ().SingleInstance (); 
        } 
    } 

Easy, right?

Now we have to set up the IoC container in our MainActivity.cs class; simply copy the iOS function in the AppDelegate file called initIoC and paste this into the MainActivity class, replace the instantiation of the iOSModule with your DroidModule, then simply add the function call after the initialization of Xamarin.Forms:

protected override void OnCreate (Bundle bundle) 
        { 
            base.OnCreate (bundle); 
 
            global::Xamarin.Forms.Forms.Init (this, bundle); 
 
            InitIoC (); 
 
            LoadApplication (new App (...
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Key benefits

  • Helps you get a clear practical understanding of creating professional-grade apps with Xamarin
  • Covers Xamarin.Forms, Xamarin Android, and Xamarin iOS
  • If you want to transform yourself from an amateur mobile developer into a professional app developer across multiple platforms, then this is the ideal book for you

Description

Do you want to create powerful, efficient, and independent apps from scratch that will leverage the Xamarin framework and code with C#? Well, look no further; you’ve come to the right place! This is a learn-as-you-build practical guide to building eight full-fledged applications using Xamarin.Forms, Xamarin Android, and Xamarin iOS. Each chapter includes a project, takes you through the process of building applications (such as a gallery Application, a text-to-speech service app, a GPS locator app, and a stock market app), and will show you how to deploy the application’s source code to a Google Cloud Source Repository. Other practical projects include a chat and a media-editing app, as well as other examples fit to adorn any developer’s utility belt. In the course of building applications, this book will teach you how to design and prototype professional-grade applications implementing performance and security considerations.

Who is this book for?

If you are a mobile developer looking to create interesting and fully featured apps for different platforms, then this book is the ideal solution for you. A basic knowledge of Xamarin and C# programming is assumed

What you will learn

  • Discover eight different ways to create your own Xamarin applications
  • Improve app performance by using SQLite for data-intensive applications
  • Set up a simple web service to feed JSON data into mobile applications
  • Store files locally with Xamarin.Forms using dependency services
  • Use Xamarin extension libraries to create effective applications with less coding

Product Details

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Publication date : Sep 30, 2016
Length: 516 pages
Edition : 1st
Language : English
ISBN-13 : 9781785887444
Vendor :
Microsoft
Category :
Languages :

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Length: 516 pages
Edition : 1st
Language : English
ISBN-13 : 9781785887444
Vendor :
Microsoft
Category :
Languages :

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Table of Contents

8 Chapters
1. Building a Gallery Application Chevron down icon Chevron up icon
2. Building a SpeechTalk Application Chevron down icon Chevron up icon
3. Building a GPS Locator Application Chevron down icon Chevron up icon
4. Building an Audio Player Application Chevron down icon Chevron up icon
5. Building a Stocklist Application Chevron down icon Chevron up icon
6. Building a Chat Application Chevron down icon Chevron up icon
7. Building a File Storage Application Chevron down icon Chevron up icon
8. Building a Camera Application Chevron down icon Chevron up icon

Customer reviews

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Xavier Minaya Ruiz May 16, 2017
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Very good book. It combines Xamarin.Forms and native coding patterns. Recommended.
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