Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Xamarin 4.x Cross-Platform Application Development

You're reading from   Xamarin 4.x Cross-Platform Application Development Develop powerful cross-platform applications with Xamarin

Arrow left icon
Product type Paperback
Published in Dec 2016
Publisher
ISBN-13 9781786465412
Length 292 pages
Edition 3rd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Jonathan Peppers Jonathan Peppers
Author Profile Icon Jonathan Peppers
Jonathan Peppers
Arrow right icon
View More author details
Toc

Table of Contents (13) Chapters Close

Preface 1. Xamarin Setup FREE CHAPTER 2. Hello, Platforms! 3. Code Sharing Between iOS and Android 4. XamSnap - A Cross-Platform App 5. XamSnap for iOS 6. XamSnap for Android 7. Deploying and Testing on Devices 8. Contacts, Camera, and Location 9. Web Services with Push Notifications 10. Third-Party Libraries 11. Xamarin.Forms 12. App Store Submission

Xamarin.iOS Build Options


You can find some additional settings for Xamarin iOS applications if you right-click on your project and select Options, as shown in the following screenshot. It is a good idea to know what is available for iOS-specific projects in Xamarin Studio. A lot is going on here, but the defaults will get you by in most situations.

Let's discuss some of the most important options, as follows:

iOS Build

  • SDK version: This is the version of the iOS SDK to compile your application with. It is generally best to use Default.

  • Linker behavior: Xamarin has implemented a feature called linking. The linker will strip any code that will never be called within your assemblies. This keeps your application small, and allows them to ship a stripped-down version of the core Mono runtime with your app. Except for debug builds, it is best to use the Link SDK assemblies only option. We will cover linking in a future chapter.

  • Supported Architectures: These are the types of processors. i386 is...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image