In this chapter, we'll finish up the ShootingRange project with scripts and interactivity. Keep in mind that the approach we're taking is just a guide; it's designed to be embellished with your own creativity with regards to the environment and interactions in the world. So, with that said, let's get back to the action.
Scripting the zombies
Summoning zombies
In Chapter 6, Scripting Zombies for the Oculus Rift, we constructed the scene, which included the environment, the Zombie prefab, and a state machine to control the animations. We can now create the scripts needed to spawn enemies at the ZombieSpawnPoint GameObjects.