Index
As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.
Symbols
3D cube mesh 9
3D cursor 10
3D graphics
lighting 244, 245
3D model, for skeleton
Alien Plant, importing into Blender 272-274
Alien Plant, positioning 276-279
Alien Plant, scaling 276-279
preparing 272
3D modeling 5
3D movie set
3D-scanned rock assets, customizing 230
building 238-242
elements, setting up 218-223
free 3D-scanned assets, acquiring with Quixel Bridge 226-229
lighting 254
scene’s exposure, adjusting 223-225
Viewport’s Field of View, adjusting 225, 226
3D object
applying or parenting, to skeleton 297, 298
3D-scanned rock assets
customizing 230
3D sculpting
about 6
masking, using 82-84
3D software
parent/child hierarchies 279, 280
3D Viewport
elements 8-10
3D Viewport, in Blender...