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Unreal Engine 4.x Scripting with C++ Cookbook

You're reading from   Unreal Engine 4.x Scripting with C++ Cookbook Develop quality game components and solve scripting problems with the power of C++ and UE4

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Product type Paperback
Published in Mar 2019
Publisher
ISBN-13 9781789809503
Length 708 pages
Edition 2nd Edition
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Authors (3):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Stephen Whittle Stephen Whittle
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Stephen Whittle
William Sherif William Sherif
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William Sherif
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Table of Contents (16) Chapters Close

Preface 1. UE4 Development Tools FREE CHAPTER 2. Creating Classes 3. Memory Management, Smart Pointers, and Debugging 4. Actors and Components 5. Handling Events and Delegates 6. Input and Collision 7. Communication Between Classes and Interfaces: Part I 8. Communication Between Classes and Interfaces: Part II 9. Integrating C++ and the Unreal Editor: Part I 10. Integrating C++ and the Unreal Editor: Part II 11. Working with UE4 APIs 12. Multiplayer Networking in UE4 13. AI for Controlling NPCs 14. User Interfaces - UI and UMG 15. Other Books You May Enjoy

Testing your game as a client and a server simultaneously

When working on networked games, it's always a good idea to test your project often. Instead of having to use two separate computers, Unreal comes with an easy way to play a game with multiple players at the same time built in.

How to do it...

Generally, when we play the game, we only have one player on the screen. We can modify this with the Play settings:

  1. From the Unreal Editor, with the ThirdPersonExampleMap open, click on the arrow drop-down next to the Play button. Under there, set the Number of Players property to 2:

  1. Afterwards, click on the Play button:

As you can see, you now have two windows added to the screen!

Remember that you can return mouse...
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