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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788478809
Length 492 pages
Edition 2nd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone FREE CHAPTER 2. Content, Objects, and Scale 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Exploring Interactive Spaces 10. Using All 360 Degrees 11. Animation and VR Storytelling 12. Social VR Metaverse 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Summary

In Unity, user interfaces that are based on a canvas object and the event system include buttons, text, images, sliders, and input fields, which can be assembled and wired to objects in the scene.

In this chapter, we took a close look at various world space UI techniques and how they can be used in virtual reality projects. We considered ways in which UI for VR differs from UI for conventional video games and desktop applications. Also, we implemented over a half-dozen of them, demonstrating how each can be constructed, coded, and used in your own projects. Our C# scripting got a little more advanced, probing deeper into the Unity Engine API and modular coding techniques.

You now have a broader vocabulary to approach UI in your VR projects. Some of the examples in this chapter can be directly applicable in your own work. However, not all need to be home-grown. VR UI tools...

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