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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788478809
Length 492 pages
Edition 2nd Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone FREE CHAPTER 2. Content, Objects, and Scale 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Exploring Interactive Spaces 10. Using All 360 Degrees 11. Animation and VR Storytelling 12. Social VR Metaverse 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Headshot game

Wouldn't it be fun to actually play with these bouncy balls? Let's make a game where you aim the ball at a target using headshots. For this game, balls drop one at a time from above and bounce off your forehead (face), aiming for a target.

The feature we'll implement here is, when a ball drops from above your head, you bounce it off your face and aim for a target.

To implement this, create a cube as a child of the camera object (much like we did for the reticle cursor in Chapter 6, World Space UI). This provides a collider parented by the VR camera, so our head pose will move the face of the cube. I decided a cube-shaped collider will be better for this game than a sphere or capsule because it provides a flat face that will make the bounce direction more predictable. Balls will drop out of the sky. For a target, we'll use a flattened cylinder...

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