The simplest way to obtain user input is just get the current data from an input component. We've already seen this using the Input class and VR SDK. Presently, we will write our own input component that maps the Unity (or SDK) input to our own simple API in MyInputController. Then, we'll write a BalloonController that polls the input, as illustrated:
Polling for clicks
Our own button interface functions
You may recall that the MeMyselfEye player rig may have device-specific toolkit child objects for a particular VR SDK. The version for OpenVR, for example, has their [CameraRig] prefab. The version for Daydream has the Daydream Player prefab. It makes sense to add our MyInputController component to MeMyselfEye,...