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Unity Cookbook

You're reading from   Unity Cookbook Over 160 recipes to craft your own masterpiece in Unity 2023

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Length 780 pages
Edition 5th Edition
Languages
Tools
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Authors (3):
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Sinéad Murphy Sinéad Murphy
Author Profile Icon Sinéad Murphy
Sinéad Murphy
Matt Smith Matt Smith
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Matt Smith
Shaun Ferns Shaun Ferns
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Shaun Ferns
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Playing videos with the Video Player API

Playing videos is as simple as manually adding a VideoPlayer component in the Inspector panel to a GameObject at design time and associating a VideoClip asset file from the Project panel, or providing the URL of an online resource.

Videos can be played on the camera’s far plane (appearing behind the scene content) or near plane (appearing in front of content – often with semi-transparency). Video content can also be directed to a RenderTexture asset, which can then be displayed on a 2D or 3D object in the scene, via a material component. The internal texture that’s used by a VideoPlayer component can also be mapped to a texture on screen – such as a UI RawImage.

Scripting can be used to manage video playback for single videos and arrays (sequences) of video clips. Several recipes will be presented in this chapter to introduce these different ways of working with VideoPlayer.

In this chapter, we will cover...

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