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Unity Character Animation with Mecanim

You're reading from   Unity Character Animation with Mecanim A detailed guide to the complex new animation tools in Unity, packed with clear instructions and illustrated with original content in the context of a next generation zombie apocalypse adventure game

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781849696364
Length 290 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Jamie Dean Jamie Dean
Author Profile Icon Jamie Dean
Jamie Dean
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Table of Contents (11) Chapters Close

Preface 1. The Zombie Attacks! 2. Rigging Characters for Unity in 3ds Max and Maya FREE CHAPTER 3. Interacting with the Environment 4. Working with Motion Capture Data 5. Retargeting Animation 6. Talking Heads 7. Controlling Player Animation with Blend Trees 8. Implementing Ragdoll Physics 9. Controlling Enemy Animation with AI and Triggers Index

What you need for this book

Understanding key animation concepts is necessary to complete the chapters in this book. In addition, you will need the following:

  • Unity 5 installed on your machine (Mac or PC). The free personal version of the software is sufficient for all of the project content in this book. This can be downloaded from the Unity webpage.
  • A little understanding of 3D software, x, y, and z coordinates, translating, rotating, and scaling elements within the Unity viewer interface.
  • A basic understanding of Unityscript or C# will be helpful to complete the projects, though the code that is included is clearly explained.
  • Additional 3D software is useful, but not required. The industry standards Autodesk Maya and 3ds Max both have free 30-day trials, which can be downloaded from the main Autodesk website. Blender is a free alternative.
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