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Unity Character Animation with Mecanim

You're reading from   Unity Character Animation with Mecanim A detailed guide to the complex new animation tools in Unity, packed with clear instructions and illustrated with original content in the context of a next generation zombie apocalypse adventure game

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781849696364
Length 290 pages
Edition 1st Edition
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Author (1):
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Jamie Dean Jamie Dean
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Jamie Dean
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Table of Contents (11) Chapters Close

Preface 1. The Zombie Attacks! 2. Rigging Characters for Unity in 3ds Max and Maya FREE CHAPTER 3. Interacting with the Environment 4. Working with Motion Capture Data 5. Retargeting Animation 6. Talking Heads 7. Controlling Player Animation with Blend Trees 8. Implementing Ragdoll Physics 9. Controlling Enemy Animation with AI and Triggers Index

Rigging in Maya

Like 3ds Max, Maya is a major software application used in game asset creation. One of its major advantages is that unlike 3ds Max, it is compatible with Mac operating systems. Its dependence on key combinations rather than point and click icons arguably makes the modeling and rigging process faster.

Though Maya has fewer options for rigging than 3ds Max, its rigging and animation toolset is known for being easy to access and use.

Setting up Maya to rig our character model

Before we import the model and start adding the joints, we will spend a little time setting up Maya to ensure our rigged model is compatible with Unity.

These next steps are optional, but will make for a smoother workflow and more predictable result, particularly if you are working with a sourced model that you did not create yourself.

Setting system units to meters

Unity uses meters as its default unit, so it makes sense to adopt this unit for our rigging work:

  1. Start Maya.
  2. Open the Preferences tab by navigating...
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Unity Character Animation with Mecanim
Published in: Sep 2015
Publisher:
ISBN-13: 9781849696364
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