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Unity Certified Programmer: Exam Guide

You're reading from   Unity Certified Programmer: Exam Guide Expert tips and techniques to pass the Unity certification exam at the first attempt

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781838828424
Length 762 pages
Edition 1st Edition
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Author (1):
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Philip Walker Philip Walker
Author Profile Icon Philip Walker
Philip Walker
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Table of Contents (17) Chapters Close

Preface 1. Setting Up and Structuring Our Project 2. Adding and Manipulating Objects FREE CHAPTER 3. Managing Scripts and Taking a Mock Test 4. Applying Art, Animation, and Particles 5. Creating a Shop Scene for Our Game 6. Purchasing In-Game Items and Advertisements 7. Creating a Game Loop and Mock Test 8. Adding Custom Fonts and UI 9. Creating a 2D Shop Interface and In-Game HUD 10. Pausing the Game, Altering Sound, and a Mock Test 11. Storing Data and Audio Mixer 12. NavMesh, Timeline, and a Mock Test 13. Effects, Testing, Performance, and Alt Controls 14. Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix

Applying and adjusting level music

In this section, we are going to look at adding background music to our game levels. We will also be updating our scripts so that our music volume changes at different points of the game.

In the following sections, we are going to do the following:

  • Add music to each level.
  • When the player completes the level, make the music fade out.
  • If the player dies, make the music instantly stop.
  • Music will not play on other scenes, only level scenes.

So, let's make a start and add our game music to the level1 scene.

Updating our GameManager prefab

In this section, we are going to update the GameManager game object so that it holds a new game object (called LevelMusic) as a child in the Hierarchy window. We will then assign the LevelMusic's AudioSource component and an MP3 to play. This kind of setup is ideal for a simple game; otherwise, we potentially run...

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