We will look at programming core interactions:
- Implementing and configuring game object behavior and physics
We will also look at working in the art pipeline:
- Understanding materials, textures, and shaders, and writing scripts that interact with Unity's rendering API
- Understanding lighting and writing scripts that interact with Unity's lighting API
- Understanding two-dimensional and three-dimensional animation and writing scripts that interact with Unity's animation API
- Understanding particle systems and effects and writing scripts that interact with Unity's particle system API
We will cover the programming for scene and environment design:
- Identifying...