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Unity Artificial Intelligence Programming

You're reading from   Unity Artificial Intelligence Programming Add powerful, believable, and fun AI entities in your game with the power of Unity 2018!

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789533910
Length 246 pages
Edition 4th Edition
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Authors (3):
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Dr. Davide Aversa Dr. Davide Aversa
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Dr. Davide Aversa
Clifford Peters Clifford Peters
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Clifford Peters
Aung Sithu Kyaw Aung Sithu Kyaw
Author Profile Icon Aung Sithu Kyaw
Aung Sithu Kyaw
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to AI FREE CHAPTER 2. Finite State Machines 3. Randomness and Probability 4. Implementing Sensors 5. Flocking 6. Path-Following and Steering Behaviors 7. A* Pathfinding 8. Navigation Mesh 9. Behavior Trees 10. Machine Learning in Unity 11. Putting It All Together 12. Other Books You May Enjoy

Dynamic AI

We can also use probability to specify the intelligence levels of AI characters or the global game settings. This can, in turn, affect the overall difficulty level of the game and keep it challenging and interesting for the players. As described in the book, The Art of Game Design, Jesse Schell, Morgan Kaufmann publications, players will only continue to play our game if we keep them in their flow channel:

The player's flow channel

The players feel anxious and get disappointed if we present tough challenges for them before they have the necessary skills. On the other hand, once they've mastered the skills, if we continue to keep the game at the same pace, they will get bored. The area in which the players are kept engaged for a long time is in between these two extremes of hard and easy, which the original author referred to as the flow channel. To keep the...

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