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Unity Artificial Intelligence Programming

You're reading from   Unity Artificial Intelligence Programming Add powerful, believable, and fun AI entities in your game with the power of Unity 2018!

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789533910
Length 246 pages
Edition 4th Edition
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Authors (3):
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Dr. Davide Aversa Dr. Davide Aversa
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Dr. Davide Aversa
Clifford Peters Clifford Peters
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Clifford Peters
Aung Sithu Kyaw Aung Sithu Kyaw
Author Profile Icon Aung Sithu Kyaw
Aung Sithu Kyaw
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to AI FREE CHAPTER 2. Finite State Machines 3. Randomness and Probability 4. Implementing Sensors 5. Flocking 6. Path-Following and Steering Behaviors 7. A* Pathfinding 8. Navigation Mesh 9. Behavior Trees 10. Machine Learning in Unity 11. Putting It All Together 12. Other Books You May Enjoy

Adding automated navigation

The first step is to modify the level to support automated navigation. In the original game, all the moving objects (the tanks) are controlled by the user, so there is no need for pathfinding. Now that we want to add AI, we need to have a world representation through which the AI can move. Luckily, this process is very easy, thanks to NavMeshes.

Creating the NavMesh

To do this, implement the following:

  1. Open the Navigation windows (Window | AI | Navigation) and look at the NavMesh generation parameters.

In this case, NavMesh generation is quite easy: we are only interested in moving around on the ground surface plane, so there are no jumps, no links, and no slopes we need to care of.

  1. The only...
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