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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Preventing your game from running on unknown servers

After all the hard work you've had to go through to complete your web game project, it wouldn't be fair if it ended up generating traffic and income on someone else's website. In this recipe, we will create a script that prevents the main game menu from showing up unless it's hosted by an authorized server.

Getting ready

To test this recipe, you will need access to a webspace provider where you can host the game.

How to do it...

To prevent your web game from being pirated, follow these steps:

  1. From the Hierarchy view, use the Create drop-down menu to create a UI Text GameObject (Create | UI | Text). Name it Text – warning. Then, from the Text component in the Inspector, change its text field to Getting Info. Please wait.
  2. Add the following C# script to the Text – warning game object:
    using UnityEngine;
    using System.Collections;
    using UnityEngine.UI;
    
    public class BlockAccess : MonoBehaviour {
      public bool checkDomain...
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