Summary
In this chapter, we've explored the basics of developing your first environment. Beginning with nothing but a flat plane, you have now created a completely explorative island terrain in a short space of time. We've also looked at lighting and sound, two core principles that you'll apply in every kind of game project you encounter.
Remember, you can always return to the terrain tools covered in this chapter at any time in order to add more detail to your terrain - we will do this in chapter 10 - Performance tweaks, optimisation and final touches. Once you feel more confident with sound, we will also return to adding further audio sources to the island later in the book.
As you continue to work through this book, you'll discover all types of additional nuances that you can bring to environments in order to further suspend disbelief in the player.
We'll be looking at adding a dynamic feel to our island when we look at the use of particles, adding campfires, and even a plume of smoke and...