Summary
This chapter walked us through the complete setup of an animated 2D player character, including importing art and setting up an animatable rig via PSD Importer, setting up IK Solvers, and creating and applying animations to the player using Mecanim.
We continued by adding movement ability from player input by using an Input Action Map asset with the new Input System, coding a simple player controller script, processing input, and changing animations based on the current player action, also using Mecanim.
In the next chapter, we’ll add a weapon for the player so that they can shoot projectiles efficiently.