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Unity 2021 Shaders and Effects Cookbook

You're reading from   Unity 2021 Shaders and Effects Cookbook Over 50 recipes to help you transform your game into a visually stunning masterpiece

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781839218620
Length 484 pages
Edition 4th Edition
Languages
Tools
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Post Processing Stack 2. Chapter 2: Creating Your First Shader FREE CHAPTER 3. Chapter 3: Working with Surface Shaders 4. Chapter 4: Working with Texture Mapping 5. Chapter 5: Understanding Lighting Models 6. Chapter 6: Physically Based Rendering 7. Chapter 7: Vertex Functions 8. Chapter 8: Fragment Shaders and Grab Passes 9. Chapter 9: Mobile Shader Adjustment 10. Chapter 10: Screen Effects with Unity Render Textures 11. Chapter 11: Gameplay and Screen Effects 12. Chapter 12: Advanced Shading Techniques 13. Chapter 13: Shader Graph – 2D 14. Chapter 14: Shader Graph – 3D 15. Other Books You May Enjoy

Creating a night-vision screen effect

Our next screen effect is definitely a more popular one. A night-vision screen effect is seen in Call of Duty, Halo, and just about any FPS out in the market today. It is the effect of brightening the whole image using that very distinct lime-green color.

In order to achieve our night-vision effect, we need to break down our effect using Photoshop. This is a simple process of finding some reference images online and composing a layered image to see what kinds of blending modes you will need or in which order we will need to combine our layers. The following screenshot shows the result of just performing this process in Photoshop:

Figure 11.9 – The result we are trying to achieve in this recipe

Let's begin to break down our rough Photoshop composite image into its component parts so that we can better understand the assets we will have to gather. In this recipe, we will cover the process of doing this.

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