Summary
Great work! You've completed the chapter and the VR game, and in doing so have learned how to create a VR project, calibrate lighting to create a specific mood, add post-processing effects to enhance the visuals, spawn objects using an Object Pool, and create dynamic AI using the FSM we wrote in a previous chapter.
Using an Object Pool in your projects will enable you to improve performance and prevent memory fragmentation by instantiating the objects together in memory. In this chapter, we focused on spawning enemies using the pool. But any object can be spawned, including particles, reusable UI objects, and so on.
By extending the FSM we wrote in Chapter 9: Continuing with Intelligent Enemies with the addition of custom Attack and Chase states, you've seen how easy it will be to add dynamic AI to any future project. Separating the logic for the state machine and the states gives us the ability to add custom behavior without modifying the core state machine...