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Tkinter GUI Application Development Blueprints

You're reading from   Tkinter GUI Application Development Blueprints Master GUI programming in Tkinter as you design, implement, and deliver 10 real-world applications

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785889738
Length 340 pages
Edition 1st Edition
Languages
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Author (1):
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Bhaskar Chaudhary Bhaskar Chaudhary
Author Profile Icon Bhaskar Chaudhary
Bhaskar Chaudhary
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Table of Contents (10) Chapters Close

Preface 1. Meet Tkinter FREE CHAPTER 2. Making a Text Editor 3. Programmable Drum Machine 4. A Game of Chess 5. Building an Audio Player 6. Paint Application 7. Multiple Fun Projects 8. Miscellaneous Tips Index

Playing the drum machine


Now that we have a mechanism to load drum samples and a mechanism to define beat patterns in place, let us add the ability to play these beat patterns. In many ways, this is the core of our program.

Let us first understand the functionality that we want to achieve here.

Once the user has loaded one or more drum samples and has defined a beat pattern using the toggle buttons, we need to scan each column of the pattern to see if it finds a green button (a True value in our data structure).

If the value is True for a given location in the matrix, our code should play the corresponding drum sample before moving ahead. If two or more drum samples are selected in the same column, all the samples should play almost simultaneously.

Moreover, there should be a fixed time gap between the playing of each successive column, which will define the tempo of the music.

To achieve this functionality, we need to import the pygame module, to play the sounds, and the time module, to define...

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