Chapter 4. Materials and Textures
In this chapter, we'll cover the following recipes:
- Adding depth to a mesh with a bump map
- Adding depth to a mesh with a normal map
- Using HTML canvas as a texture
- Using HTML video as a texture
- Creating a mesh with multiple materials
- Using separate materials for faces
- Setting up repeating textures
- Making part of an object transparent
- Using a cubemap to create reflective materials
- Using a dynamic cubemap to create reflective materials
- Using Blender to create custom UV mapping
- Configuring blend modes
- Using a shadow map for fixed shadows