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The Reinforcement Learning Workshop

You're reading from   The Reinforcement Learning Workshop Learn how to apply cutting-edge reinforcement learning algorithms to a wide range of control problems

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800200456
Length 822 pages
Edition 1st Edition
Languages
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Authors (9):
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Dr. Alexandra Galina Petre Dr. Alexandra Galina Petre
Author Profile Icon Dr. Alexandra Galina Petre
Dr. Alexandra Galina Petre
Anand N.S. Anand N.S.
Author Profile Icon Anand N.S.
Anand N.S.
Quan Nguyen Quan Nguyen
Author Profile Icon Quan Nguyen
Quan Nguyen
Anthony So Anthony So
Author Profile Icon Anthony So
Anthony So
Mayur Kulkarni Mayur Kulkarni
Author Profile Icon Mayur Kulkarni
Mayur Kulkarni
Aritra Sen Aritra Sen
Author Profile Icon Aritra Sen
Aritra Sen
Alessandro Palmas Alessandro Palmas
Author Profile Icon Alessandro Palmas
Alessandro Palmas
Emanuele Ghelfi Emanuele Ghelfi
Author Profile Icon Emanuele Ghelfi
Emanuele Ghelfi
Saikat Basak Saikat Basak
Author Profile Icon Saikat Basak
Saikat Basak
+5 more Show less
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Table of Contents (14) Chapters Close

Preface
1. Introduction to Reinforcement Learning 2. Markov Decision Processes and Bellman Equations FREE CHAPTER 3. Deep Learning in Practice with TensorFlow 2 4. Getting Started with OpenAI and TensorFlow for Reinforcement Learning 5. Dynamic Programming 6. Monte Carlo Methods 7. Temporal Difference Learning 8. The Multi-Armed Bandit Problem 9. What Is Deep Q-Learning? 10. Playing an Atari Game with Deep Recurrent Q-Networks 11. Policy-Based Methods for Reinforcement Learning 12. Evolutionary Strategies for RL Appendix

Dynamic Programming in RL

DP plays an important role in RL as the number of choices you have at a given time is too large. For instance, whether the robot should take a left or right turn given the current state of the environment. To solve such a problem, it's infeasible to find the outcome of every state using brute force. We can do that, however, using DP, using the methods we learned in the previous section.

We have seen the Bellman equation in previous chapters. Let's reiterate the basics and see how the Bellman equation has both of the required properties for using DP.

Assuming the environment is a finite Markov Decision Process (MDP), let's define the state of the environment by a finite set of states, S. This indicates the state configuration, for instance, the current position of the robot. A finite set of actions, A, gives the action space, and a finite set of rewards, R. Let's denote the discounting rate using which is a value between, which is a value between 0 and 1...

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