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The Modern Vulkan Cookbook

You're reading from   The Modern Vulkan Cookbook A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Length 334 pages
Edition 1st Edition
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Authors (2):
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Preetish Kakkar Preetish Kakkar
Author Profile Icon Preetish Kakkar
Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Author Profile Icon Mauricio Maurer
Mauricio Maurer
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Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan FREE CHAPTER 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Creating image views

In Vulkan, an image view is a way to specify how an image should be interpreted and accessed by the GPU. It provides a view into an image’s memory and defines its format, dimensions, and data layout.

An image view can be thought of as a window into an image’s memory that describes how the image should be accessed. It allows the image to be used in a variety of ways, such as a source or destination for rendering commands, or as a texture in a shader.

Image views are created by specifying the image they will be associated with, along with a set of parameters that define the image’s format, aspect ratio, and range. Once created, an image view can be bound to a pipeline or shader to be used in rendering or other operations. They are represented by the VkImage type.

In this recipe, you will learn how to create image views.

Getting ready

In the repository, image views are stored by the VulkanCore::Texture class and don’t have...

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