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The Essential Guide to Creating Multiplayer Games with Godot 4.0

You're reading from   The Essential Guide to Creating Multiplayer Games with Godot 4.0 Harness the power of Godot Engine's GDScript network API to connect players in multiplayer games

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Product type Paperback
Published in Dec 2023
Publisher Packt
ISBN-13 9781803232614
Length 326 pages
Edition 1st Edition
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Author (1):
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Henrique Campos Henrique Campos
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Henrique Campos
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Table of Contents (19) Chapters Close

Preface 1. Part 1:Handshaking and Networking
2. Chapter 1: Setting up a Server FREE CHAPTER 3. Chapter 2: Sending and Receiving Data 4. Chapter 3: Making a Lobby to Gather Players Together 5. Chapter 4: Creating an Online Chat 6. Part 2:Creating Online Multiplayer Mechanics
7. Chapter 5: Making an Online Quiz Game 8. Chapter 6: Building an Online Checkers Game 9. Chapter 7: Developing an Online Pong Game 10. Chapter 8: Creating an Online Co-Op Platformer Prototype 11. Chapter 9: Creating an Online Adventure Prototype 12. Part 3:Optimizing the Online Experience
13. Chapter 10: Debugging and Profiling the Network 14. Chapter 11: Optimizing Data Requests 15. Chapter 12: Implementing Lag Compensation 16. Chapter 13: Caching Data to Decrease Bandwidth 17. Index 18. Other Books You May Enjoy

Serializing players’ turns

In Chapter 2, Sending and Receiving Data, we explored an essential technique to recreate the game state across multiple players in a network. By serializing the relevant data and transmitting it in small portions, we ensure efficient utilization of network bandwidth while maintaining synchronization among peers.

Developing an understanding of what information is crucial to replicate the game state among players involves mastering the concept of abstraction in game development. In our case, this primarily revolves around meta_board, which is an abstraction of the relevant metadata of our game, such as the positional data and king state of the Pieces and the empty cells in the board.

Additionally, we need to consider the availability of Pieces, depending on the players’ turn. Fortunately, most other elements of the game can be managed locally without requiring network synchronization.

To simplify the process of synchronizing node properties...

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