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The Complete Edition - Software Engineering for Real-Time Systems

You're reading from   The Complete Edition - Software Engineering for Real-Time Systems A software engineering perspective toward designing real-time systems

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Product type Paperback
Published in Dec 2019
Publisher
ISBN-13 9781839216589
Length 824 pages
Edition 1st Edition
Languages
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Author (1):
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Jim Cooling Jim Cooling
Author Profile Icon Jim Cooling
Jim Cooling
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Toc

Table of Contents (16) Chapters Close

Preface
1. Real-Time Systems – Setting the Scene 2. The Search for Dependable Software FREE CHAPTER 3. First Steps – Requirements Analysis and Specification 4. Software and Program Design Concepts 5. Multitasking Systems – an Introduction 6. Diagramming – an Introduction 7. Practical Diagramming Methods 8. Designing and Constructing Software – Code-Related Issues 9. Software Analysis and Design – Methods and Methodologies 10. Analyzing and Testing Source Code 11. Development Tools 12. Mission-Critical and Safety-Critical Systems 13. Performance Engineering 14. Documentation Glossary of terms

5.3 Sharing Resources in Multitasking Systems

5.3.1 Problems with Sharing Resources

Up to this point, our example systems have consisted of separate, independent tasks; these perform their functions without any interaction with other tasks. In reality, this situation is rarely met in practical systems; tasks almost always influence each other in some way or means. Let's look at the most common reason for this: task intercommunication, as shown in Figure 5.18:

Figure 5.18: Sharing resources in a multitasking system – example 1

Assume that the design requirement of this pressure control system calls for the control and alarming tasks to exchange and share information. To support such operations, we now include a data store, one that can be written to and read from. Stores like this are frequently formed as records (structs) and/or data arrays, being located in RAM.

Sharing resources in a multitasking system is not, in itself, a problem. What...

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