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The Android Game Developer???s Handbook

You're reading from   The Android Game Developer???s Handbook Discover an all in one handbook to developing immersive and cross-platform Android games

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Product type Paperback
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Length 368 pages
Edition 1st Edition
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Author (1):
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Avisekhar Roy Avisekhar Roy
Author Profile Icon Avisekhar Roy
Avisekhar Roy
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Toc

Table of Contents (15) Chapters Close

Preface 1. Android Game Development FREE CHAPTER 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

Memory management in Android


Let's discuss the memory management system in Android. It has a direct effect on the game development process. Games are treated like applications in Android. Very often, developers face memory issues in both the runtime and minimized states of the game. There are three main topics to discuss to understand the working principles:

  • Shared application memory

  • Memory allocation and deallocation

  • Application memory distribution

Shared application memory

Android uses the Linux kernel, and Linux uses "shared" pages to share the same memory segment within running processes or services. For example, Android often shares the "code" memory within processes. Very often, external libraries and JVM's executable code memory can be safely shared across processes without creating a deadlock. Data pages could be shared temporarily between processes, until a process modifies the shared memory.

Android allocates dedicated memory for each application or process. This is called private memory...

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