Best optimization practices
Some defined and logical optimization techniques are available. We will discuss the major scopes and fields that are related to Android game development:
Game design constraints
Game development optimization
Game data structure model
Using game assets
Handling cache data
Design constraints
It is always a best practice to define the target hardware platforms and acknowledge the limitation. Technical design can structure the development constraints according to it.
The scalability and portability should also be decided at the time of designing the game. This should give the developer a tentative platform limitation along with other constraints. We have already discussed design optimization. All those segments should be evaluated before going into development.
Targeting screen size and resolution has to be fixed when designing the game along with creating layouts, which will fit in multiple resolutions. This is because Android has many screen sizes as discussed earlier.
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