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The Android Game Developer???s Handbook

You're reading from   The Android Game Developer???s Handbook Discover an all in one handbook to developing immersive and cross-platform Android games

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Product type Paperback
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Length 368 pages
Edition 1st Edition
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Author (1):
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Avisekhar Roy Avisekhar Roy
Author Profile Icon Avisekhar Roy
Avisekhar Roy
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Toc

Table of Contents (15) Chapters Close

Preface 1. Android Game Development FREE CHAPTER 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

Best optimization practices


Some defined and logical optimization techniques are available. We will discuss the major scopes and fields that are related to Android game development:

  • Game design constraints

  • Game development optimization

  • Game data structure model

  • Using game assets

  • Handling cache data

Design constraints

It is always a best practice to define the target hardware platforms and acknowledge the limitation. Technical design can structure the development constraints according to it.

The scalability and portability should also be decided at the time of designing the game. This should give the developer a tentative platform limitation along with other constraints. We have already discussed design optimization. All those segments should be evaluated before going into development.

Targeting screen size and resolution has to be fixed when designing the game along with creating layouts, which will fit in multiple resolutions. This is because Android has many screen sizes as discussed earlier.

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