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The Android Game Developer???s Handbook

You're reading from   The Android Game Developer???s Handbook Discover an all in one handbook to developing immersive and cross-platform Android games

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Product type Paperback
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Length 368 pages
Edition 1st Edition
Languages
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Author (1):
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Avisekhar Roy Avisekhar Roy
Author Profile Icon Avisekhar Roy
Avisekhar Roy
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Toc

Table of Contents (15) Chapters Close

Preface 1. Android Game Development FREE CHAPTER 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

2D/3D performance comparison


Android game development in 2D and 3D is different. It is a fact that 3D game processing is heavier than 2D games. However, the game scale is always the deciding factor.

Different look and feel

3D look and feel is way different than 2D. The use of a particle system in 3D games is very common to provide visual effects. In the case of 2D games, sprite animation and other transformations are used to show such effects.

Another difference between 2D and 3D look and feel is dynamic light and shadow. Dynamic light is always a factor for greater visual quality. Nowadays, most 3D games use dynamic lighting, which has a significant effect on game performance. In the case of 2D games, light management is done through assets. So, there is no extra processing in 2D games for light and shadow.

In 2D games, the game screen is rendered on a Canvas. There is only one fixed point of view. So, the concept of camera is limited to a fixed camera. However, in 3D games, it is a different...

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