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The Android Game Developer???s Handbook

You're reading from   The Android Game Developer???s Handbook Discover an all in one handbook to developing immersive and cross-platform Android games

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Product type Paperback
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Length 368 pages
Edition 1st Edition
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Author (1):
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Avisekhar Roy Avisekhar Roy
Author Profile Icon Avisekhar Roy
Avisekhar Roy
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Toc

Table of Contents (15) Chapters Close

Preface 1. Android Game Development FREE CHAPTER 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

Introduction to the game loop

The game loop is the core cycle in which user input, game update, and rendering are executed sequentially. This loop ideally runs once per frame. So, the game loop is the most important part of running a game with frame rate control.

A typical game loop has three steps:

  1. User input
  2. Game update
  3. Rendering
    Introduction to the game loop

    A simple game loop

User input

This section checks the UI system of the game for any external input that has been given to the game. It sets the required changes to be made in the game for the next update. On a different hardware platform, this portion of the game loop varies the most. It is always a best practice to create common functionality for different input types to make a standard.

The input system is not considered as part of the game loop; however, user-given input detection is part of the game loop. This system continuously monitors the input system, whether an event has occurred or not.

A user can trigger any event at any point of time during gameplay when...

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