Introduction to the game loop
The game loop is the core cycle in which user input, game update, and rendering are executed sequentially. This loop ideally runs once per frame. So, the game loop is the most important part of running a game with frame rate control.
A typical game loop has three steps:
User input
Game update
Rendering
User input
This section checks the UI system of the game for any external input that has been given to the game. It sets the required changes to be made in the game for the next update. On a different hardware platform, this portion of the game loop varies the most. It is always a best practice to create common functionality for different input types to make a standard.
The input system is not considered as part of the game loop; however, user-given input detection is part of the game loop. This system continuously monitors the input system, whether an event has occurred or not.
A user can trigger any event at any point of time during gameplay when an...