Other styles and standards
The standard mentioned in the previous sections defines the general process of making a game. We will discuss a few of these processes that are used widely in the game development industry.
Most large-scale organizations follow a certain project management and tracking system. This may make the development process slower, but effective enough to minimize risk and improve game quality. A few small organizations or individual developers do not follow such processes in order to finalize the product as early as possible.
These styles are opposite to each other, and have different consequences. However, it is recommended that you follow a procedure that helps in the long run. A quick fix cannot be a permanent solution.
One more commonly used practice is patching code to resolve bugs. This is also extremely vulnerable to threats such as project crash, deadline failure, and creation of a major bug. In game development, the most common problem is a device crashing, which...