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SwiftUI Cookbook

You're reading from   SwiftUI Cookbook Discover solutions and best practices to tackle the most common problems while building SwiftUI apps

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Product type Paperback
Published in Oct 2020
Publisher Packt
ISBN-13 9781838981860
Length 614 pages
Edition 1st Edition
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Authors (2):
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Edgar Nzokwe Edgar Nzokwe
Author Profile Icon Edgar Nzokwe
Edgar Nzokwe
Giordano Scalzo Giordano Scalzo
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Giordano Scalzo
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Toc

Table of Contents (15) Chapters Close

Preface 1. Chapter 1: Using the Basic SwiftUI Views and Controls 2. Chapter 2: Going Beyond the Single Component with Lists and Scroll Views FREE CHAPTER 3. Chapter 3: Viewing while Building with SwiftUI Preview 4. Chapter 4: Creating New Components and Grouping Views in Container Views 5. Chapter 5: Presenting Extra Information to the User 6. Chapter 6: Drawing with SwiftUI 7. Chapter 7: Animating with SwiftUI 8. Chapter 8: Driving SwiftUI with Data 9. Chapter 9: Driving SwiftUI with Combine 10. Chapter 10: Handling Authentication and Firebase with SwiftUI 11. Chapter 11: Handling Core Data in SwiftUI 12. Chapter 12: Cross-Platform SwiftUI 13. Chapter 13: SwiftUI Tips and Tricks 14. Other Books You May Enjoy

Adding actions to alert buttons

We may want to display alerts with more than just an OK button to confirm the alert has been read. In some cases, we may want to present a Yes or No choice to the user. For example, if the user wanted to delete an item in a list, we may want to present an alert where clicking on yes deletes the item and clicking on no does not change anything.

In this recipe, we will look at how to add a secondary button to alerts.

Getting ready

Create a SwiftUI app named AlertsWithActions.

How to do it

We will implement an alert with two buttons and an action. The alert will get triggered by a tap gesture on some text. The steps are as follows:

  1. Create a @State variable that determines if the alert is displayed or not. Place the variable just below the ContentView struct declaration:
    @State private var changeText = false
  2. Create a @State variable to hold the text to be displayed on the screen. Give it an initial value of Tap to Change Text:
    ...
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