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Swift Cookbook

You're reading from   Swift Cookbook Proven recipes for developing robust iOS applications with Swift 5.9

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Product type Paperback
Published in Jun 2024
Publisher Packt
ISBN-13 9781803239583
Length 422 pages
Edition 3rd Edition
Languages
Tools
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Authors (4):
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Chris Barker Chris Barker
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Chris Barker
Daniel Bolella Daniel Bolella
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Daniel Bolella
Nathan Lawlor Nathan Lawlor
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Nathan Lawlor
Keith Moon Keith Moon
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Keith Moon
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Toc

Table of Contents (15) Chapters Close

Preface 1. Chapter 1: Swift Fundamentals 2. Chapter 2: Mastering the Building Blocks FREE CHAPTER 3. Chapter 3: Data Wrangling with Swift 4. Chapter 4: Generics, Operators, and Nested Types 5. Chapter 5: Beyond the Standard Library 6. Chapter 6: Understanding Concurrency in Swift 7. Chapter 7: Building iOS Apps with UIKit 8. Chapter 8: Building iOS Apps with SwiftUI 9. Chapter 9: Getting to Grips with Combine 10. Chapter 10: Using CoreML and Vision in Swift 11. Chapter 11: Immersive Swift with ARKit and Augmented Reality 12. Chapter 12: Visualizing Data with Swift Charts 13. Index 14. Other Books You May Enjoy

Building an iOS app using UIKit and storyboards

The focus of this book is ultimately on the Swift programming language itself, as opposed to the use of the language to produce apps for Apple platforms or to build server-side services. That being said, it can’t be ignored that the vast majority of the Swift code being written is for building, or building upon, iOS and iPadOS apps.

In this recipe, we will take a brief look at how we can interact with Apple’s Cocoa Touch frameworks using Swift and begin to build and create our very own iOS app.

Cocoa Touch is the name given to the collection of UI frameworks available as part of the iOS SDK. Its name derives from the Cocoa framework on macOS, which provides UI elements for macOS apps. While Cocoa on macOS is a framework in its own right, Cocoa Touch is a collection of frameworks that provide UI elements for iOS apps and handle the app’s life cycle; the core of these frameworks is UIKit.

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