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Squeaky Clean Topology in Blender

You're reading from   Squeaky Clean Topology in Blender Create accurate deformations and optimized geometry for characters and hard surface models

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781803244082
Length 248 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Michael Steppig Michael Steppig
Author Profile Icon Michael Steppig
Michael Steppig
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Toc

Table of Contents (13) Chapters Close

Preface 1. Part 1 – Getting Started with Modeling and Topology
2. Chapter 1: Navigating and Modeling in Blender FREE CHAPTER 3. Chapter 2: The Fundamentals of Topology 4. Chapter 3: Deforming Topology 5. Chapter 4: Improving Topology Using UV Maps 6. Part 2 – Using Topology to Create Appropriate Models
7. Chapter 5: Topology on a Humanoid Head 8. Chapter 6: Topology on a Humanoid Body 9. Chapter 7: Topology on a Hard Surface 10. Chapter 8: Optimizing Geometry for a Reduced Triangle Count 11. Index 12. Other Books You May Enjoy

Retopology of the grip of a blaster

To practice topology on a hard surface model, we are going to be retopologizing the blaster shown in Figure 7.13.

Figure 7.13 – The blaster

Figure 7.13 – The blaster

Like our previous methods, when we start, we want to break the model down into segments. In this case, we are going to start with the grip. Figure 7.14 gives us a closer look at the grip.

Figure 7.14 – The grip of the blaster

Figure 7.14 – The grip of the blaster

To start the retopology, we are going to snap a separate mesh onto the grip. Just like in our previous models, we are going to start by outlining the model with guiding vertices. First, we will put vertices on any creases or sharp edges. You can see an example of this in Figure 7.15.

Figure 7.15 – Vertices placed on the edges of the grip

Figure 7.15 – Vertices placed on the edges of the grip

Next, because the grip is rather cylindrical, we are going to define the loops of the grip in a few increments as we did on the arms and fingers...

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