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Squeaky Clean Topology in Blender

You're reading from   Squeaky Clean Topology in Blender Create accurate deformations and optimized geometry for characters and hard surface models

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781803244082
Length 248 pages
Edition 1st Edition
Tools
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Author (1):
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Michael Steppig Michael Steppig
Author Profile Icon Michael Steppig
Michael Steppig
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Toc

Table of Contents (13) Chapters Close

Preface 1. Part 1 – Getting Started with Modeling and Topology
2. Chapter 1: Navigating and Modeling in Blender FREE CHAPTER 3. Chapter 2: The Fundamentals of Topology 4. Chapter 3: Deforming Topology 5. Chapter 4: Improving Topology Using UV Maps 6. Part 2 – Using Topology to Create Appropriate Models
7. Chapter 5: Topology on a Humanoid Head 8. Chapter 6: Topology on a Humanoid Body 9. Chapter 7: Topology on a Hard Surface 10. Chapter 8: Optimizing Geometry for a Reduced Triangle Count 11. Index 12. Other Books You May Enjoy

Improving Topology Using UV Maps

With the basics of topology and how it deforms taken care of, there is one last consideration to be made when laying out the topology of a model. That last consideration is how the material is going to be applied to it. There are a few ways to do this, but the most consistent way of doing this is by UV unwrapping and applying image textures to the surface of the model.

This chapter will start by introducing you to a UV map, and then we will move on to explaining how it works. Once we have an understanding of the UV map itself, we will move on to its relationship to the topology of the model. Then, we will learn how to check a model’s UV map and improve it.

In this chapter, we will be learning about the following subjects:

  • What is a UV map?
  • Ensuring clean topology for clean UV maps
  • Unwrapping the mesh
  • Improving unwraps
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