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Sculpting in ZBrush Made Simple

You're reading from   Sculpting in ZBrush Made Simple Explore powerful modeling and character creation techniques used for VFX, games, and 3D printing

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Product type Paperback
Published in Mar 2024
Publisher Packt
ISBN-13 9781803235769
Length 508 pages
Edition 1st Edition
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Author (1):
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Lukas Kutschera Lukas Kutschera
Author Profile Icon Lukas Kutschera
Lukas Kutschera
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Table of Contents (19) Chapters Close

Preface 1. Part 1: The Adventure Begins: Sculpting in ZBrush
2. Chapter 1: Getting Started with ZBrush FREE CHAPTER 3. Chapter 2: Sculpting a Demon Bust with DynaMesh 4. Chapter 3: Exploring the Gizmo, PolyGroups, and Masking 5. Chapter 4: Exploring Brushes and Alphas 6. Chapter 5: Creating an Optimized Mesh Using ZRemesher and ZProject 7. Chapter 6: Texturing Your Sculpture with Materials, Polypaint, and UVs 8. Chapter 7: Lighting and Rendering Your Model 9. Part 2: Creating Characters from Scratch: A Comprehensive Guide
10. Chapter 8: Sculpting Human Anatomy 11. Chapter 9: Creating Costumes, Armor, and Accessories with Classic Modeling Techniques 12. Chapter 10: Preparing and Exporting Our Model for 3D Printing 13. Part 3: Sculpting a Female Head: Tips and Techniques
14. Chapter 11: Sculpting a Female Head 15. Chapter 12: Adding Skin Detail, Sculpting Hair, and Using FiberMesh 16. Chapter 13: Building a Portfolio and Leveraging Social Media 17. Index 18. Other Books You May Enjoy

Refining the head

In this section, you will continue to refine the face, plus you will learn about the characteristics of the various facial features and the role that the skull, muscles, and fat deposits play in the shapes of these features.

Again, studying reference material and keeping the facial anatomy in mind will help you create a more realistic and visually appealing head.

Figure 11.8 – Skull, muscles, and fat of the face

Figure 11.8 – Skull, muscles, and fat of the face

Also note that this project is based on a Caucasian woman. Differences in the proportions and shapes of skulls in other ethnicities give their faces a different appearance, so you might have to find extra reference pictures and look at the specific development of each facial feature more closely. However, the underlying anatomy is similar, and the information can still be used to sculpt a more believable head.

Here, you can observe differences between a European, Asian, and African skull:

Figure 11.9 – Differences in European (1), Asian (2), and African skulls (3)
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