Adjusting the timing
There is a good chance that the story you have in mind includes more than one sprite. This means that you are also going to need to think about timing in your story since you don't want to have both sprites talking at the same time.
Tip
Timing can become more and more complex depending on the program, especially as you add more and more sprites and length to your story. A good way to handle this situation is to think ahead of time as to when you want your sprite to speak, and when you want them to simply observe. Having this planned out will help you program much more quickly.
Getting ready
Continuing with our existing story, add another sprite. For example, we added a frog to our program in the bottom center. Copy over the same code (that we used for the first sprite) to make the second sprite think and talk. Note that if you duplicated the sprite, this is done for you. You'll notice both of them talking at the same time, which is what we are going to learn to fix (see...