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Rust Programming By Example

You're reading from   Rust Programming By Example Enter the world of Rust by building engaging, concurrent, reactive, and robust applications

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Product type Paperback
Published in Jan 2018
Publisher Packt
ISBN-13 9781788390637
Length 454 pages
Edition 1st Edition
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Authors (2):
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Antoni Boucher Antoni Boucher
Author Profile Icon Antoni Boucher
Antoni Boucher
Guillaume Gomez Guillaume Gomez
Author Profile Icon Guillaume Gomez
Guillaume Gomez
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Toc

Table of Contents (13) Chapters Close

Preface 1. Basics of Rust 2. Starting with SDL FREE CHAPTER 3. Events and Basic Game Mechanisms 4. Adding All Game Mechanisms 5. Creating a Music Player 6. Implementing the Engine of the Music Player 7. Music Player in a More Rusty Way with Relm 8. Understanding FTP 9. Implementing an Asynchronous FTP Server 10. Implementing Asynchronous File Transfer 11. Rust Best Practices 12. Other Books You May Enjoy

Playing music


With the MP3 decoder done, we're now ready to play some music. We'll create a new module, called player, which we will add at the top of main.rs:

mod player;

We'll start this module by creating a new player.rs file with the following import statements:

use std::fs::File;
use std::io::BufReader;
use std::path::{Path, PathBuf};
use std::sync::{Arc, Condvar, Mutex};
use std::thread;

use crossbeam::sync::SegQueue;
use pulse_simple::Playback;

use mp3::Mp3Decoder;
use self::Action::*;

We'll also create some constants:

const BUFFER_SIZE: usize = 1000;
const DEFAULT_RATE: u32 = 44100;

The buffer size is the number of samples we'll decode and play to avoid having slowdowns when playing the song and also to avoid using 100% of the CPU by constantly reading and decoding the data at the same time as playing. The default rate will be used when we cannot find one in the MP3 file.

Event loop

To simplify the development of our playing engine, we'll use the concept of an event loop. Some actions...

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