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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Advanced footwork

We knew there was more to animating the feet than making them scoot forward – now comes the part where we make them really walk! A lot of animators run into trouble in this part, but by breaking the process down into logical steps as we’ve been doing, we can make things much less complicated.

We’ll begin by animating the left foot over the whole period, from frame 0 to 24. Then, everything the left foot does, the right foot can do 12 frames later (or earlier). Since we’ve already keyed the Y Location F-curves of both feet, the trickiest part is taken care of.

Important note

Nearly all of the work in this section can (and should) be performed in orthographic side-view in the 3D Viewport. Numerical precision is no longer needed, but pay close attention to how posing the foot affects the knee.

Rolling the foot

For the first half of our walk cycle, the left foot stays in contact with the ground, but that doesn’t mean it...

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