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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Summary

Thank you for taking the time to read this book. By covering a wide range of topics—such as rendering, shaders, 3D math, lighting, cameras, textures, and many more—and guiding you in building compelling 3D applications, we hope that it has accomplished its goal of helping you learn interactive 3D computer graphics with WebGL 2.

“Stories don't end," he says. "They just turn into new beginnings."
– Lindsay Eagar, Hour of the Bees

With that in mind, please be sure to stay in touch and share your work—we look forward to seeing what you build! If you have any questions or feedback, please refer to the preface of this book for contact details.

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